



PLEASE CONTACT US FOR QUESTIONS ABOUT SIZES OR PRODUCT AS SOME OF YOU MEASURE BASED ON PANTS SIZES. When sizing for this belt, it is important that you select the right size based upon an accurate measurement of your waist size. Measure the area where you will wear your belt. Do not compensate for a larger size to fit around clothing. All Ronin belts are made to ensure adjustment space for proper fitting. Tactical Load Bearing Belt w/ PALS Webbingĥ,000 lbs Tensile Strength for Solid Colors If the customer decide the need of a 1.5" inner instead of a 2" inner belt then this must be purchased separately. We will not offer an exchange to switch out inner belts. Please contact us if you have any questions or concerns.īelt Measurement Outer Belt- 1.75" & Inner Belt- 2"Ī 2" inner belt will come standard with all Ronin gun belts. The 2" inner was cut for military style combat pants issued to the military. The 2" inner belt will not fit certain standard civilian pants size loops and for these release we offer the 1.5" inner. We will not cover any damages resulting improper use of the holster. Holster are not intended to be insert through the webbing over time it will wear out. The belt features a newly designed 2” Cobra Buckle with an attached “D-Ring”, which ensures more MOLLE space for the shooter. This two-layer system ensures a secure shooting platform by combining a inner Hook-and-Loop Fastener webbing belt with a tactical load-carrying belt. The tactical load outer layer allows for 2 rows of 1/2” webbing, enabling the shooter to add an assortment of MOLLE attachments. The SENSHI Belt was designed and developed on the battle field by Special Operations soldiers, and is a lightweight and comfortable tactical two layer system that is adaptable to a wide range of holsters and accessory pouches. Kenshi is huge, amoral, and opaque enough that I'll be deciphering it it for a very long time.Ronin Tactic’s Special Edition SENSHI belt is the tactical gun belt used by Team Ronin. Made with a nylon weave camouflage material with black trim, this belt provides the shooter with a stiffer platform. I've still got to expand from a dustbowl community to a fortress to send an expedition of battle-hardened warriors out into distant wilds while back at the township artisans and workers rake in profits thanks to the clockwork-like regimen I created. Even though Kenshi is capable of conjuring great scenarios to break up these anaemic stretches, it doesn’t lessen the slog.īut after around 30 hours, I still feel like I’ve so much to uncover. It can all get a bit grindy too it takes a long time before you can handle yourself in a fight, a long time to grow food, and a long time to get around. The early going can be cruel basic survival plans can be easily derailed by a city guard who plants drugs on you then demands money you don’t have, or by finding yourself deep in a region inhabited by vicious alien giraffes. While the streamlined combat is functional given how many people you can end up controlling, things can get pretty fiddly when you’re managing inventories, transferring items between 10 or more people, and trying to get your settlement running as efficiently as possible. Movement, meanwhile, is mouse-based, with the WSAD keys controlling the camera. Combat is automated, though you can make minor tweaks like defensive postures, ranged attacks and play around with squad formations. Kenshi’s mechanics and UIs have an arcane MMO feel, which can get cumbersome as your group’s numbers grow. Settlements present their own dangers: out in the wilderness you’ll face bandit and animal attacks, while settling near cities may subject you to strict taxation and other regional rules (one theocratic faction actually makes it a punishable offence not to pray regularly). At this point, Kenshi becomes a surprisingly effective management game as you research technologies, construct buildings, and assign people long lists of automated tasks like mining, farming and construction. You can have several squads in different parts of the world if you wish, or train new members as farmers and labourers so that you can build a self-sustaining settlement. Through bar-crawling and chance encounters with escaped slaves and other vagabonds, you can recruit new people, who you then take control of just like your original characters. Beyond that? Perhaps you search the wilderness for artefacts or lore titbits, hunt down bounties for the myriad factions, join up with anti-slavers, or just set up shop on a busy trade route and try to make an honest living.
